Posted on 2010-04-06 11:22:26 by Admin
Ladies and Gentlemen
On last April 1st, was held the Annual General Meeting of the corporation Canada Law Student Games. Laval University and the University of Calgary were the candidate obtaining the Law Games 2011. It is with great pleasure that I announce that representatives of 20 Canadian universities have chosen with majority Laval University for organizing the event.
Congratulations to Laval University! They will initiate all necessary efforts for the success of these Games. A busy year lies ahead, but how incredible.
We also acknowledge the involvement of the University of Calgary for his contribution to advancing the visibility of the Games.
Also, for a last time, I would like to thank the Organizing Committee UQÀM Law Games 2010. For the first time ever, you have ensured that UQÀM hosts the Games and you've done in a amazing way.
Hope to see you all in Quebec in 2011.
Good continuity.
In the name of the Organizing Committee UQÀM 2010,
Julien Beauchamp-Laliberté
Posted on 2010-03-19 08:41:45 by Admin
Hello everyone,
Now is the time to reveale the selected candidates for obtaining 2011 Law Games.
Candidate 1: Laval University (Quebec city, Qc)
Candidate 2: University of Calgary (Calgary, Ab)
Candidates have until April 1, 2010 noon (19 days) to campaign. Watch the chat above and join the group Law Games 2011.
The 2010 Captains will be asked to vote on the nominations at the national conference call on April 1, 17:00. The winner will reveale immediately thereafter.
Encourage candidates, disseminating news and participate in large numbers!
In the name of the Organizing Committee UQÀM 2010,
Julien Beauchamp-Laliberté
Posted on 2010-03-08 15:44:10 by Admin
Members of Student Associations,
Captains,
Volunteers,
Participant of Law Games,
It is with great pleasure that I formally launch the period of nomination and election process for obtaining the 27th edition of Law Games to be held in 2011.
On behalf of the Organizing Committee UQÀM 2010 and my name, I want to assure you that organizing the Law Games is a unique life experience in creating you a sense of pride and accomplishment unmatched. This is a window on your university and your capacity to complete a Canada-wide event.
Here is the process of nomination and election:
From March 8 to 15 noon (12h00am): Period nomination.
Universities wishing to port their applications to get the Games in 2011 have to contact the President of the Organizing Committee in 2010 at info@lawgames2010.com.
The nomination must contain the following information:
- Name of the university;
- Names of key people listed in the Organizing Committee;
- Email address for communication;
- Short descriptive text (max 100 words) and
- Any other items to the nomination.
This information will be put under the heading "Information - News" Facebook group Law Games 2011.
From March 15 to April 1, noon (12:00am): Campaign.
Universities candidates will have this period to campaign for them.
The Facebook group Law Games 2010 and Law Games 2011 will be available to them and email addresses of captains in 2010.
Each university will have a discussion forum and will add what it wants.
We encourage the production of:
- Project Plan;
- Video;
- Evidence of support; ...
April 1, 17h: Conference Call.
At this time, masters 2010 will be called to vote on the next host university.
As it is a Thursday evening, we suggest you hold a 5@7 for the vote.
Masters 2010 will be by then an agenda meeting and the numbers to access the conference.
May Fairplay guide your actions.
Any delay amounted to an abandonment of the process continue.
We want a good race for everyone and we look forward to seeing you in 2011!
In the name of the Organizing Committee UQÀM 2010,
Julien Beauchamp-Laliberté
Posted on 2010-03-05 23:35:56 by Admin
Hello everyone,
I imagine that most of you are currently on Springbreak and that you enjoy your holiday!
Although the games have ended in a huge success last January 6, your organizing committee has continued to work tirelessly since January to complete the paperwork.
It was an honor for us to welcome you to the University of Quebec at Montreal and want to thank you again for your incredible contribution. Congratulations to you all.
You should probably have watched the video summary of the Games. Very soon, your captains of delegations will receive a DVD copy of this movie. ** Captain: We need you to send us your address postalesi fly you receive the DVD! **
Like every spring, the time has now come to proceed to the succession of the Games. In order that the 2011 Games are still a success, we are looking for a new host university. It is very exciting and gratifying to get the games at home. In addition, a pride and a tremendous sense of belonging, the Games is the experience of a lifetime, believe us!
We will shortly launch a candidacy period during which your university will mean that we want to be a candidate.Subsequently, the universities will have time to enforce and monitor the vote of the captains of delegation in 2010 to elect a new host university in 2011.
Meanwhile, feel free to contact us for anything.
Happy Spring Break.
On behalf of the Organizing Committee UQÀM 2010,
Julien Beauchamp-Laliberté
Posted on 2009-12-27 22:04:00 by Admin
SPORTING RULES
General specifications
• Sportsmanship is essential and hearty competition is more than welcome, but every sport must be played within the rules ensuring the safety and well being of your fellow competitors.
• Be respectful of the ref’s and the timekeepers, the universities staff as well as our volunteers
• The material that is used as well as the courts is rented; please keep them the way they were given to you.
• Referees may throw you out if ever they judge you deserved it. Any violence, overt intoxication, and/or abusive language will result in your expulsion from competition.
• Law Games is Co-Ed. There must be a minimum of one person from each gender participating in each game at all times. Failure to do so will result in a forfeit of said game. If the required number of gendered participants is greater than one of each, this will be outlined in the rules. Failure to field a co-ed team will automatically result in a forfeiture of the game.
• Teams that show up 5 minutes late to their game will lose by forfeit. However, if a team shows up with the minimal number of players, they may play.
• It is strongly recommended that teams show up 5 to 10 minutes before their game to make sure to avoid lateness and to warm up.
• We also strongly recommend that players wear matching colors or uniforms so they can be identified correctly and distinctively.
• Cheer your team! Cheer the other teams! Let’s get SPIRIT!
Indoor Soccer
• The game will consist of five (5) players, and the halves will be 10 minutes running time with a 2 minute half time and a 2 minute warm up.
• Teams are allowed to substitute on the fly when both players are within three (3) meters from the bench. Goaltenders wishing to sub must wait until there is a dead ball and notify the referee.
• The limits-lines for the field will be sent shortly.
• Each team is allowed one 30 second time out per half.
• Throw-ins will be made with the feet.
• All defending players of a free kick shall not be within a 3 meter radius from the ball until it is in play.
• All free kicks, other then penalty kicks, are indirect.
• The ball making contact with any part of the ceiling, its fixtures or basketball nets will result in a free kick against the last team touching the ball at the last point of contact of the ball before it touching the ceiling.
• The goaltender may handle the ball with his hands as long as one of his feet is inside or on the line of the penalty area.
• Balls thrown clear by goalkeepers must be played, or touches the ground in the goalkeeper’s own half of the floor. A violation of this rule shall result in an indirect kick being awarded to the opposing team from the closest point on the mid-court line to where the ball crossed.
• Goaltenders may not punt the ball. Drop-kicks are legal.
• Goaltenders may dive in their own penalty area to grab the ball away from an opponent as long as they dive hands first and their feet are inside the penalty area at all times during the dive.
• Any sort of slide tackle is extremely dangerous in an indoor setting. Therefore they are not allowed, and players not adhering to this rule shall be given a red card and ejected immediately.
• A yellow card is a warning given to a player by the referee for conducts such as unsporting behaviour, obstruction, playing recklessly or adopting a threatening and aggressive attitude. If a player receives 2 yellow cards in a game, he will get a red card and will be sent off of the game.
• A red card is given to a player by the referee in case of serious foul play, violent conduct, foul or abusive language and a second warning (2 yellow cards).
• The cards will be given according to the judgement of the referee.
• If a player receives 3 yellow cards during the tournament, he will be suspended for the next game.
Basketball
• 5 players on the floor per team. A girl should be on the field at all times.
• Each half is 10 Min. with a 2 minute half and a 2 min warm up. Last minute of play will be stop-time.
• Teams are allowed to substitutes on dead balls only.
• Each team is allowed one 30 second time out per half.
• A technical foul will constitute two foul shots by the opposition and will count against the total team fouls and individual personal fouls.
• Five (5) personal fouls will result in the player being disqualified from the game.
• Double-bonus free-throws will be shot on the tenth (5) and subsequent team fouls in a half.
• In defence, men aren’t allowed to jump block a woman; he can only raise his hands in that case. However, a woman can jump block a man or a woman. Therefore, 2 points will awarded automatically if this kind of block occurs.
Ice Hockey
• The games will consist of 3 running-time periods of 12 minute duration. The referees may specify a shortened third period if the game has been delayed in any way. The last 2 minutes of the third period will be stop time if a 2 goal differential separates the teams.
• The tournament will be ruled according to the NHL rules except for the following.
• Full facial mask with chin protector, neck protection is mandatory for players and goaltenders.
• A girl must be on the ice at all times. If a girl is assessed a penalty, a second girl must play on the penalty kill. If no other girl is left on the bench, and thus a team is not able to field a female player the penalty to the female player will automatically be deemed a penalty shot to be taken by any member of the opposing team on the ice at the time of the infraction.
• Only the captain of each team is allowed to address the officials pertaining to any aspect of the game. When addressing an official, the captain is expected to be courteous and respectful. When a captain or receives a penalty s/he shall lose all their privileges for the duration of the penalty.
• All minor penalties are two minutes in length, majors are five minutes in length, for which the player receives an extra game misconduct and is subject to further sanctions.
• A player who accumulates 3 minor penalties in a game will be ejected for the remainder of the game.
• A double minor (4 minutes) penalty will be assessed to any player for body checking. Body Checking occurs when a player makes a visible attempt to hit another player to impede the progress of that player.
• High sticking will be severely penalised.
• Fighting is not allowed and players who fight will be thrown out of the game automatically.
• Icing will be called without the defensive player having to touch the puck.
• Locker rooms will be available 30 minutes before each game, during the game and 20 minutes after the game to let the other teams benefit of a clean locker room. Every team will have to leave the locker room 20 minutes maximum after their game.
Volleyball
• Each team will field 6 players with a minimum of 2 members of each gender on the court at all times.
• A two (2) minute warm up and a one (1) minute break will occur between each game.
• Games will consist in 2 sets. Each game will be rally point to 15 with a cap at 17.
• Jump serves are not allowed.
• Substitutions are made once per rotation, post service.
Deck hockey
• Each team will field 5 players including the goalkeeper.
• Games will consist of two 10 minute halves with a 2 minute half time, and each team may have one 30 second time out per half.
• Teams are allowed to substitute on the fly when both players are within three (3) meters from the bench. Goaltenders wishing to sub must wait until there is a dead ball and notify the referee.
• All sticks will be accepted but the blade must be in plastic and may not be wrapped up with tape.
• Some sticks will be available but players will be encouraged to bring their own (must respect the stick rules).
• Goaltender equipment will be available for every team. But, goalkeepers can bring their own equipment which should be a street hockey sized one. Ice hockey goalkeeper equipment will not be accepted because it’s too big for the small floor hockey nets.
• There will be no offside rule.
• High sticking will be severely penalised.
• All minor penalties are two minutes in length. A player who accumulates 3 minor penalties in a game will be ejected for the remainder of the game.
• A major penalty will result in the player being sent off of the game or will result in any consequence the head referee decides.
DODGEBALL
• There must be at least 2 males and 2 females on each team; teams will consist of 6 players.
• Matches will be played in a best 2 out of 3 format, with each match taking approximately 20 minutes. A set ends when all players of a team are out (eliminated).
After 30 minutes of play, if the game is not over, the ref will end the game after giving warning. The team with the most players on the court at the end of time will be considered a winner.
• Starting the game:
o 6 balls will be spaced evenly across the centre line before each game begins.
o All active players will start each game with one hand touching the wall.
o At the sound of the first whistle, players will run for the balls. The balls are not in play until one of the following happens.
o the player with possession of the ball completely crosses the central line with both feet or he passes the ball to a teammate who is completely passed the central line with both feet.
o If the ball is thrown early, the player will be called out.
• Players cannot touch the centre line. Players will be called out if they touch the centre line.
• Players must throw the ball across the centre line. If the ball bounces on the thrower’s side before crossing the line, the thrower will be called out.
• To eliminate an opponent with the ball, a player must throw the ball and hit an opposing player anywhere below the head. Headshots will not result in a player being called out.
• When a player is called out they must drop any balls held and go straight to the sideline to sit out.
• All intentional interferences will result in a player being called out at the referee’s discretion. Examples of interference include:
o A player intentionally blocking a ball or passing/bumping a ball to a teammate while on his/her way to the sidelines.
o Players on the sidelines intentionally stopping balls, passing/bumping balls to their teammates, or keeping balls from crossing the line.
• If balls are unavoidable, players should let balls bounce off them as naturally as possible.
• Rebounds are accepted. If a ball hits a wall all the same rules apply.
• If a player is struck with a ball anywhere below the head (including loose clothing) the struck player will be called out. However, if a player is struck but the ball is caught either by the struck player or by a teammate before it touches the ground, the player who threw the ball will be called out.
• If a player catches an opponent’s throw, the player who threw the ball will be called out, and a team member on the catcher’s side will be allowed back into the game. If there are already six players still on the floor, the thrower will still be out, but no new player will be allowed back in.
• Players re-entering the game are considered active as soon as the teammate catches the ball allowing them in. Players must re-enter play as soon as the teammate catches the ball.
• A player may block an oncoming ball with another ball. If a thrown ball is deflected upward and is caught by a teammate, the thrower of the ball will be called out. If a player deflects a ball with another, but drops the ball used to deflect, that player will be called out.
• Players can pass balls to teammates, but the balls cannot touch the ground. If a ball is dropped/missed, the last player to touch the ball will be called out.
• Players cannot roll balls on their own side. Rolling balls will be considered fumbled balls and players will be called out. Rolling balls by bumping them with other balls is legal.
• Balls must be placed on the ground. Players must place it on the ground. If a player drops a ball, that player will be called out.
• Players cannot dribble the ball. Doing so will result in the player being called out.
• Players must keep the game in play. They have a maximum of 15 seconds to hold onto a ball. Referees have the right to call out any player who fails to maintain the flow of a game after being warned.
• If a ball hits more than one player on any throw, all players hit will be called out.
• Any player that crosses the plane of the centre line at any point will be called out. This includes the suicide play - jumping over the line and throwing before touching the ground.
• Balls are always to be thrown, not kicked. Any intentionally kicked ball will result in the player being called out/suspended at the referee’s and commissioner’s discretion. (Exception. The reasonable use of all limbs is acceptable to deflect balls upward in attempt to make a catch.)
• A legal throw involves the player having full control of the ball before throwing. A ball swatted from the air/ground will not count as a throw, and the action will be treated as a fumbled ball.
• No player is to leave the court to retrieve an active ball (with the exception of balls in immediate grasping range from the court). Any player leaving the court may be called out at the referee’s discretion. The active players should always remain on the court and let someone else retrieve the ball(s) for them.
• Honesty is essential in dodgeball. If a player is hit, it is the player’s responsibility to call themselves out, whether the referee sees it or not. The referee has the final say in any hit.
• Unsportsmanlike conduct will result in a removal from the game, as judged by the referees.
• If the last player on each team is eliminated in the same play, the team with the player struck last will win the game. In the event that no referee can make a call on any play and no player admits first elimination, the referees can make the decision to have the game continue with no one being called out.
• Referees always have the final say. Arguing with the referee may result in being called out, removed from the game, or a forfeiting of the game/match.
KINBALL
• There are 3 teams, each with 4 players on each team.
• The Game consists of Two 12 Minute periods with a 2 minute half time.
• The ball is about 4 feet in diameter and only weights about 3 lbs.
• Initial Serve is given to the home team.
• The basic premise is to keep the ball from hitting the floor or walls, while hoping your opponents are unable to do so.
How to Play
Offence
• The ball starts in the middle of the court, and one team sets up to serve.
• The serving formation is as follows:
o three players kneel down facing each other with heads down and arms outstretched. The ball is placed on their outstretched arms.
• The server approaches the ball and says “KINBALL” & another colour (e.g. “KINBALL Green”) before striking the ball with the fist in an upward motion.
• The color of the team called becomes the receiving team.
o Example: If yellow team (serving team) calls green (receiving team) then white team must get out of the way and cannot interfere with the ball or other players from green team.
• When the colour is announced and the ball is in the air, the corresponding team must catch the ball before it hits the ground.
o If the called team “green in the example above” is successful, that team sets up to serve immediately.
o If that team does not succeed, one point is awarded to each of the two other teams, and that same team (green) serves the ball.
Defence
• Prior to the serve the players of the defensive teams should form a square around the ball. This same square constantly follows all the movements of the ball.
o “Strategy Tip” Each player is responsible for a corner of the square situated about 10-12 feet from the ball.
• The receiving team must control the ball before it touches the ground. One
can control the ball with any part of the body. The receiving team has ten seconds to immobilize the ball (from 1st contact after the serve). They must do it immediately after three players of its team touches the ball (called contact.) After this, they have five seconds to serve the ball.
• After three contacts, (when the players of the team are touching the ball,) they cannot move their feet. A fault (“walking”) is committed if a player moves his feet from the ground when he touches the ball.
• If the receiving team drops the ball, a fault is committed and both the
serving team and the other team get one point each. The team that served
(legally) will serve again after the point has been made. If the ball is
caught by the receiving team, they must master control and immobilize it.
Then they will serve it to another team (of their choice) within the 5 seconds.
Regarding the serve:
• Same player cannot serve twice in a row.
• Server must say “KINBALL” and the colour of a team before hitting the ball.
• The server hits the ball in an outward or upward trajectory, never in a downward direction.
• Three members of the same team have to be in contact with the ball before the serve.
• Once the team has had 3 contacts with the ball, the server only has 5 seconds to serve.
• To serve the ball, three players of a team are underneath the ball and supporting it with their hands and the fourth player is the server.
o Two people cannot be standing when the ball is served. If they are standing and the ball is served one point is awarded to the other two teams. The two other teams are alert and ready for the catch.
• Server uses a closed fist (CAUTION: straight arm baseball swings can cause elbow injuries!) with a bent elbow. Server can also use a volleyball bumping action.
Boundaries:
• Walls, ceiling, any fixed objects are out of bounds.
Scoring:
• Whenever a team commits a fault, the other two teams each get a point.
Faults:
• Interference: A point is given to the other teams if a player blocks another player intentionally. Accidental contact results in a re-serve at the ref’s discretion.
• Service Fault-Distance: The ball must travel at least 6 feet. Failure to do so gives both other teams points.
• Service Fault-Player: The same player can not serve twice in a row.
• Walking: Once all 3 receiving players have contact, they are stuck to the ground and can not move. Walking gives a point to each other team. NOTE you can pass the ball to other teammates within your 10 second stabilization period, but you must not move once all 3 players have contact.
• IN CASE OF A DOUBLE FAULT: If the serve was not going to travel the 6 feet, but en route there is an interference fault, the initial Service fault for distance is waived and only the interference fault applies.
Advanced Strategies for Consideration:
False server:
• Three players hold the ball. The false server is about to serve the ball. While running towards the ball he shouts KINBALL and the colour; fakes his serve when he touches the ball and the true server hits.
• Fake movement with the body:
• Sudden change in the technique of serving; change in speed in the movement of the server, change in direction of the server.
The Pass:
• Just like running with the ball, passing from teammate to teammate allows a team to choose a strategic offensive position. Usually, the player that passed the ball to his teammates will be the one hitting.
• If the ball hits the floor on a pass it will count as a point for the two other teams.
The Gang Up:
• Serve the ball to the leading team (the one with the most points) to increase the chance of that team making a fault.
Ultimate Frisbee
• Each team will field six players who may only substitute for each other at the end of a point, or due to an injury.
• Games will consist of two 10 minute halves with a 2 minute half time, and each team may have one 30 second time out per half. The scorekeeper will indicate when there are 2 minutes left in each half for “last point”.
• A stall count of 10 will be used
• Each time the offense completes a pass in the defence’s endzone, the offense scores a point. One cannot run into the endzone carrying the disc, they must return to the line and continue play.
• Play is initiated after each score.
• No physical contact is allowed between players. A foul occurs when contact is made.
• When a foul disrupts possession, the play resumes as if the possession was retained.
• If the player committing the foul disagrees with the foul call, the play is redone.
• Foot Blocks are not permitted.
Robin Philippe Lamonde,
Sports Coordinator.